![]() Needs Rise and Fall or Gathering Storm DLC in order to work. *If You select, for example, 10 City-States in the Set-Up-Menu, then Only 5 will be generated at the Start of the Game. probably a dumb question with an easy answer, but I lowkey miss the rendered images from 10. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. You can use my Customization VI Mod that increases the Amount of Players (Major and Minor) to bypass this Inconvenience. A tag already exists with the provided branch name. In most Cases the Start Positions of City-States will be ok, if you do not use a huge Amount of City States in your Game. In order to do that this Mod changes their Starting Locations. This mod increases the Amount of City-State Players by 50% and then saves 50% of them in a Pool, so they can spawn later in the Game (reserving them for the Free Cities that may turn into these City-States)*. Only Cities that were NOT Original Capital Cities or City-States and do not have any World Wonder can turn into a City-State. The newly created City-State will get the nearby Units of the rebelling Free City and it will inherit the Population of the old City. With this Mode, Free Cities have a chance to turn into a City-State durring a Game (not tied to Barbrian Clans Mode).Įvery turn there is a Chance that a rebelling Free City will turn into a new City-State. Hours of availability: 1200T/U - 0400T/U.Do you also wonder why Barbarian Clans can turn into City-States (with Barbarian Clans Mode Active) but Free Cities cannot? Well, here is your Answer: If you make contributions via GitHub and would like to be listed in the comments, please contact FC Dev with the name you'd like to be credited as and a brief summary of what you did.įC Dev - Project Owner and Lead Developer.įor questions regarding the game itself, contributing, or other project-related questions, please contact FC Dev at freecitiesdev .įor questions regarding the compiler, or contributor related help with Git, please contact Spaghetti Code at spaghetticode cock.li or the /dgg/ discord. FC Dev does not credit contributors without explicit permission. ![]() The latter is useful when checking for TweeGo error output, while the former saves you a keypress (as TweeGo errors are rare unless you make a mistake). The only difference between the two is that compile.bat will exit automatically, while compile_debug.bat will wait for a keypress before exiting.
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